apply plugin: 'java'
// note from smelC: starting with Eclipse Neon, you should not use
// gradle's Eclipse plugin. Instead you should use Eclipse's buildship project:
// https://projects.eclipse.org/projects/tools.buildship
// buildship takes care of generating .classpath and .project files according to your build.gradle files
// (right-click on a project > Gradle > Refresh Gradle Project).

// In this section you declare where to find the dependencies of your project
repositories {
    // Use 'jcenter' for resolving your dependencies.
    // You can declare any Maven/Ivy/file repository here.
    jcenter()
}

project.ext.assetsDir = new File("assets");

sourceSets {
    main {
        java {
            srcDirs 'squidlib/src/main/java'
            srcDirs 'squidlib-util/src/main/java'
            srcDirs 'squidlib-util/src/main/resources'

            // srcDirs 'squidlib-util/etc' <- No. Solely contains TilesetsGenerator
	    // which isn't useful anymore.
        }
    }
}

// define 'gdxVersion' if not defined yet. This allows
// a project depending on SquidLib (like: your game) to define
// 'gdxVersion' itself, and yet be able to build SquidLib standalone too.
def gdxVersion = System.getenv("gdxVersion") ?: "1.9.6" // As in pom.xml

project.targetCompatibility = '1.7'
// project.sourceCompatibility = '1.6'  // For android. Commented because not honored (diamonds) :-(

dependencies {
	compile "com.badlogicgames.gdx:gdx:$gdxVersion"
}
