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Delete stuff I don't need in TextCellFactory

smelc il y a 6 ans
Parent
commit
333b9d0c27

+ 3 - 890
squidlib/src/main/java/squidpony/squidgrid/gui/gdx/TextCellFactory.java

@@ -1,14 +1,11 @@
 package squidpony.squidgrid.gui.gdx;
 
-import java.util.Map;
-
 import com.badlogic.gdx.assets.AssetManager;
 import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.Pixmap;
 import com.badlogic.gdx.graphics.Texture;
 import com.badlogic.gdx.graphics.g2d.Batch;
 import com.badlogic.gdx.graphics.g2d.BitmapFont;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.graphics.glutils.ShaderProgram;
 import com.badlogic.gdx.scenes.scene2d.Actor;
 import com.badlogic.gdx.scenes.scene2d.ui.Image;
@@ -48,20 +45,15 @@ public class TextCellFactory implements Disposable {
 
 	private final BitmapFont bmpFont;
 	protected Texture block = null;
-	protected TextureRegion dirMarker = null;
 	protected String fitting = SQUID_FITTING;
-	protected int leftPadding = 0, rightPadding = 0, topPadding = 0, bottomPadding = 0;
 	protected int width = 1, height = 1;
 	protected float actualCellWidth = 1, actualCellHeight = 1;
-	protected float distanceFieldScaleX = 36f, distanceFieldScaleY = 36f;
 	private boolean initialized = false;
 	protected boolean distanceField = false;
 	protected ShaderProgram shader;
-	protected float smoothingMultiplier = 1f;
-	protected float descent, lineHeight;
+	protected float descent;
 	private Label.LabelStyle style;
 	protected OrderedMap<String, String> swap = new OrderedMap<>(32);
-	protected char directionGlyph = '^';
 
 	/**
 	 * A default valued factory that uses the given {@link AssetManager} to load the
@@ -93,8 +85,7 @@ public class TextCellFactory implements Disposable {
 	public TextCellFactory initByFont() {
 		bmpFont.setFixedWidthGlyphs(fitting);
 		width = (int) bmpFont.getSpaceWidth();
-		lineHeight = bmpFont.getLineHeight();
-		height = (int) (lineHeight);
+		height = (int) (bmpFont.getLineHeight());
 		descent = bmpFont.getDescent();
 
 		actualCellWidth = width;
@@ -107,8 +98,6 @@ public class TextCellFactory implements Disposable {
 		block.draw(temp, 0, 0);
 		temp.dispose();
 		style = new Label.LabelStyle(bmpFont, null);
-		BitmapFont.Glyph g = bmpFont.getData().getGlyph(directionGlyph);
-		dirMarker = new TextureRegion(bmpFont.getRegion(g.page), g.srcX, g.srcY, g.width, g.height);
 		initialized = true;
 		return this;
 	}
@@ -164,204 +153,10 @@ public class TextCellFactory implements Disposable {
 	 */
 	public TextCellFactory height(int height) {
 		this.height = Math.max(1, height);
-		// modifiedHeight = this.height;
 		actualCellHeight = this.height;
 		return this;
 	}
 
-	/**
-	 * Sets the factory's height used for text to the provided value, but does not
-	 * change the size of a cell. Clamps at 1 on the lower bound to ensure valid
-	 * calculations.
-	 *
-	 * @param width
-	 *            the desired width
-	 * @return this factory for method chaining
-	 */
-	public TextCellFactory tweakWidth(int width) {
-		this.width = Math.max(1, width);
-		return this;
-	}
-
-	/**
-	 * Sets the factory's height used for text to the provided value, but does not
-	 * change the size of a cell. Clamps at 1 on the lower bound to ensure valid
-	 * calculations.
-	 *
-	 * @param height
-	 *            the desired height
-	 * @return this factory for method chaining
-	 */
-	public TextCellFactory tweakHeight(int height) {
-		this.height = Math.max(1, height);
-		// modifiedHeight = this.height;
-		return this;
-	}
-
-	/**
-	 * Returns the current String of code points that are used for sizing the cells.
-	 *
-	 * Note that this is actually a set of codepoints and treating them as an array
-	 * of chars might give undesired results.
-	 *
-	 * @return the String used for sizing calculations
-	 */
-	public String fit() {
-		return fitting;
-	}
-
-	/**
-	 * Sets the characters that will be guaranteed to fit to the provided ones. This
-	 * will override any previously set string.
-	 *
-	 * @param fit
-	 *            the String of code points to size to
-	 * @return this factory for method chaining
-	 */
-	public TextCellFactory fit(String fit) {
-		fitting = fit;
-		bmpFont.setFixedWidthGlyphs(fitting);
-		width = (int) bmpFont.getSpaceWidth();
-		return this;
-	}
-
-	/**
-	 * Adds the code points in the string to the list of characters that will be
-	 * guaranteed to fit.
-	 *
-	 * @param fit
-	 *            the String of code points to size to
-	 * @return this factory for method chaining
-	 */
-	public TextCellFactory addFit(String fit) {
-		fitting += fit;
-		bmpFont.setFixedWidthGlyphs(fitting);
-		width = (int) bmpFont.getSpaceWidth();
-		return this;
-	}
-
-	/**
-	 * Returns whether this factory is currently set to do antialiasing on the
-	 * characters rendered, which is always true.
-	 *
-	 * @return true if antialiasing is set
-	 */
-	public boolean antialias() {
-		return true;
-	}
-
-	/**
-	 * All fonts will be rendered with antialiasing, this doesn't do anything.
-	 *
-	 * @param antialias
-	 *            ignored, will always use antialiasing
-	 * @return this factory for method chaining
-	 * @deprecated AA is the wave of the future!
-	 */
-	@Deprecated
-	public TextCellFactory antialias(boolean antialias) {
-		return this;
-	}
-
-	/**
-	 * Sets the amount of padding on all sides to the provided value.
-	 *
-	 * @param padding
-	 *            how much padding in pixels
-	 * @return this for method chaining
-	 */
-	public TextCellFactory padding(int padding) {
-		leftPadding = padding;
-		rightPadding = padding;
-		topPadding = padding;
-		bottomPadding = padding;
-		return this;
-	}
-
-	/**
-	 * Returns the padding on the left side.
-	 *
-	 * @return amount of padding in pixels
-	 */
-	public int leftPadding() {
-		return leftPadding;
-	}
-
-	/**
-	 * Sets the amount of padding on the left side to the provided value.
-	 *
-	 * @param padding
-	 *            how much padding in pixels
-	 * @return this for method chaining
-	 */
-	public TextCellFactory leftPadding(int padding) {
-		leftPadding = padding;
-		return this;
-	}
-
-	/**
-	 * Returns the padding on the right side.
-	 *
-	 * @return amount of padding in pixels
-	 */
-	public int rightPadding() {
-		return rightPadding;
-	}
-
-	/**
-	 * Sets the amount of padding on the right side to the provided value.
-	 *
-	 * @param padding
-	 *            how much padding in pixels
-	 * @return this for method chaining
-	 */
-	public TextCellFactory rightPadding(int padding) {
-		rightPadding = padding;
-		return this;
-	}
-
-	/**
-	 * Returns the padding on the top side.
-	 *
-	 * @return amount of padding in pixels
-	 */
-	public int topPadding() {
-		return topPadding;
-	}
-
-	/**
-	 * Sets the amount of padding on the top side to the provided value.
-	 *
-	 * @param padding
-	 *            how much padding in pixels
-	 * @return this for method chaining
-	 */
-	public TextCellFactory topPadding(int padding) {
-		topPadding = padding;
-		return this;
-	}
-
-	/**
-	 * Returns the padding on the bottom side.
-	 *
-	 * @return amount of padding in pixels
-	 */
-	public int bottomPadding() {
-		return bottomPadding;
-	}
-
-	/**
-	 * Sets the amount of padding on the bottom side to the provided value.
-	 *
-	 * @param padding
-	 *            how much padding in pixels
-	 * @return this for method chaining
-	 */
-	public TextCellFactory bottomPadding(int padding) {
-		bottomPadding = padding;
-		return this;
-	}
-
 	/**
 	 * Returns true if this factory is fully initialized and ready to build text
 	 * cells.
@@ -372,32 +167,6 @@ public class TextCellFactory implements Disposable {
 		return initialized;
 	}
 
-	/**
-	 * Returns true if the given character will fit inside the current cell
-	 * dimensions with the current font.
-	 *
-	 * ISO Control characters, non-printing characters and invalid unicode
-	 * characters are all considered by definition to fit.
-	 *
-	 * @param codepoint
-	 *            the codepoint of the char in question
-	 * @return true if the char will fit, or if it is non-printing in some way;
-	 *         false otherwise
-	 */
-	public boolean willFit(int codepoint) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-
-		if (!Character.isValidCodePoint(codepoint) || (codepoint <= 0x001F)
-				|| (codepoint >= 0x007F && codepoint <= 0x009F)) // same as isIsoControl
-		{
-			return true;
-		}
-
-		return fitting.contains(String.valueOf(Character.toChars(codepoint)));
-	}
-
 	/**
 	 * Use the specified Batch to draw a String (often just one char long) with the
 	 * default color (white), with x and y determining the world-space coordinates
@@ -443,59 +212,6 @@ public class TextCellFactory implements Disposable {
 		}
 	}
 
-	/**
-	 * Use the specified Batch to draw a String (often just one char long) in the
-	 * specified rgba color, with x and y determining the world-space coordinates
-	 * for the upper-left corner.
-	 *
-	 * @param batch
-	 *            the LibGDX Batch to do the drawing
-	 * @param s
-	 *            the string to draw, often but not necessarily one char. Can be
-	 *            null to draw a solid block instead.
-	 * @param r
-	 *            0.0 to 0.1 red value
-	 * @param g
-	 *            0.0 to 0.1 green value
-	 * @param b
-	 *            0.0 to 0.1 blue value
-	 * @param a
-	 *            0.0 to 0.1 alpha value
-	 * @param x
-	 *            x of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param y
-	 *            y of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 */
-	public void draw(Batch batch, String s, float r, float g, float b, float a, float x, float y) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-
-		if (s == null) {
-			Color orig = batch.getColor();
-			batch.setColor(r, g, b, a);
-			batch.draw(block, x, y - actualCellHeight, actualCellWidth, actualCellHeight); // descent * 1 / 3f
-			batch.setColor(orig);
-		} else if (s.length() > 0 && s.charAt(0) == '\0') {
-			Color orig = batch.getColor();
-			batch.setColor(r, g, b, a);
-			batch.draw(block, x, y - actualCellHeight, actualCellWidth * s.length(), actualCellHeight); // descent * 1 /
-																										// 3f
-			batch.setColor(orig);
-		} else {
-			bmpFont.setColor(r, g, b, a);
-			if (swap.containsKey(s))
-				bmpFont.draw(batch, swap.get(s), x,
-						y - descent + 1/* * 1.5f *//* - lineHeight * 0.2f */ /* + descent */, width * s.length(),
-						Align.center, false);
-			else
-				bmpFont.draw(batch, s, x, y - descent + 1/* * 1.5f *//* - lineHeight * 0.2f */ /* + descent */,
-						width * s.length(), Align.center, false);
-		}
-	}
-
 	/**
 	 * Use the specified Batch to draw a String (often just one char long) in the
 	 * specified LibGDX Color, with x and y determining the world-space coordinates
@@ -543,267 +259,6 @@ public class TextCellFactory implements Disposable {
 		}
 	}
 
-	/**
-	 * Use the specified Batch to draw a TextureRegion with the default tint color
-	 * (white, so un-tinted), with x and y determining the world-space coordinates
-	 * for the upper-left corner. The TextureRegion will be stretched if its size
-	 * does not match what this TextCellFactory uses for width and height.
-	 *
-	 * @param batch
-	 *            the LibGDX Batch to do the drawing
-	 * @param tr
-	 *            the TextureRegion to draw. Can be null to draw a solid block
-	 *            instead.
-	 * @param x
-	 *            x of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param y
-	 *            y of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 */
-	public void draw(Batch batch, TextureRegion tr, float x, float y) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-
-		if (tr == null) {
-			batch.draw(block, x, y - height, actualCellWidth, actualCellHeight);
-		} else {
-			batch.draw(tr, x, y - height, width, height);
-		}
-	}
-
-	/**
-	 * Use the specified Batch to draw a TextureRegion tinted with the specified
-	 * rgba color, with x and y determining the world-space coordinates for the
-	 * upper-left corner. The TextureRegion will be stretched if its size does not
-	 * match what this TextCellFactory uses for width and height.
-	 *
-	 * @param batch
-	 *            the LibGDX Batch to do the drawing
-	 * @param tr
-	 *            the TextureRegion to draw. Can be null to draw a solid block
-	 *            instead.
-	 * @param r
-	 *            0.0 to 0.1 red value
-	 * @param g
-	 *            0.0 to 0.1 green value
-	 * @param b
-	 *            0.0 to 0.1 blue value
-	 * @param a
-	 *            0.0 to 0.1 alpha value
-	 * @param x
-	 *            x of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param y
-	 *            y of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 */
-	public void draw(Batch batch, TextureRegion tr, float r, float g, float b, float a, float x, float y) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-
-		if (tr == null) {
-			Color orig = batch.getColor();
-			batch.setColor(r, g, b, a);
-			batch.draw(block, x, y - height, actualCellWidth, actualCellHeight);
-			batch.setColor(orig);
-		} else {
-			Color orig = batch.getColor();
-			batch.setColor(r, g, b, a);
-			batch.draw(tr, x, y - height, width, height);
-			batch.setColor(orig);
-		}
-	}
-
-	/**
-	 * Use the specified Batch to draw a TextureRegion tinted with the specified
-	 * LibGDX Color, with x and y determining the world-space coordinates for the
-	 * upper-left corner. The TextureRegion will be stretched if its size does not
-	 * match what this TextCellFactory uses for width and height.
-	 *
-	 * @param batch
-	 *            the LibGDX Batch to do the drawing
-	 * @param tr
-	 *            the TextureRegion to draw. Can be null to draw a solid block
-	 *            instead.
-	 * @param color
-	 *            the LibGDX Color to draw the char(s) with, all the same color
-	 * @param x
-	 *            x of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param y
-	 *            y of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 */
-	public void draw(Batch batch, TextureRegion tr, Color color, float x, float y) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-
-		if (tr == null) {
-			Color orig = batch.getColor();
-			batch.setColor(color);
-			batch.draw(block, x, y - height, actualCellWidth, actualCellHeight);
-			batch.setColor(orig);
-		} else {
-			Color orig = batch.getColor();
-			batch.setColor(color);
-			batch.draw(tr, x, y - height, width, height);
-			batch.setColor(orig);
-		}
-	}
-
-	/**
-	 * Use the specified Batch to draw a TextureRegion with the default tint color
-	 * (white, so un-tinted), with x and y determining the world-space coordinates
-	 * for the upper-left corner. The TextureRegion will be stretched only if the
-	 * supplied width and height do not match what its own dimensions are.
-	 *
-	 * @param batch
-	 *            the LibGDX Batch to do the drawing
-	 * @param tr
-	 *            the TextureRegion to draw. Can be null to draw a solid block
-	 *            instead.
-	 * @param x
-	 *            x of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param y
-	 *            y of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param width
-	 *            the width of the TextureRegion or solid block in pixels.
-	 * @param height
-	 *            the height of the TextureRegion or solid block in pixels.
-	 */
-	public void draw(Batch batch, TextureRegion tr, float x, float y, float width, float height) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-
-		if (tr == null) {
-			batch.draw(block, x, y - height, width, height);
-		} else {
-			batch.draw(tr, x, y - height, width, height);
-		}
-	}
-
-	/**
-	 * Use the specified Batch to draw a TextureRegion tinted with the specified
-	 * rgba color, with x and y determining the world-space coordinates for the
-	 * upper-left corner. The TextureRegion will be stretched only if the supplied
-	 * width and height do not match what its own dimensions are.
-	 *
-	 * @param batch
-	 *            the LibGDX Batch to do the drawing
-	 * @param tr
-	 *            the TextureRegion to draw. Can be null to draw a solid block
-	 *            instead.
-	 * @param r
-	 *            0.0 to 0.1 red value
-	 * @param g
-	 *            0.0 to 0.1 green value
-	 * @param b
-	 *            0.0 to 0.1 blue value
-	 * @param a
-	 *            0.0 to 0.1 alpha value
-	 * @param x
-	 *            x of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param y
-	 *            y of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param width
-	 *            the width of the TextureRegion or solid block in pixels.
-	 * @param height
-	 *            the height of the TextureRegion or solid block in pixels.
-	 */
-	public void draw(Batch batch, TextureRegion tr, float r, float g, float b, float a, float x, float y, float width,
-			float height) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-
-		if (tr == null) {
-			Color orig = batch.getColor();
-			batch.setColor(r, g, b, a);
-			batch.draw(block, x, y - height, width, height);
-			batch.setColor(orig);
-		} else {
-			Color orig = batch.getColor();
-			batch.setColor(r, g, b, a);
-			batch.draw(tr, x, y - height, width, height);
-			batch.setColor(orig);
-		}
-	}
-
-	/**
-	 * Use the specified Batch to draw a TextureRegion tinted with the specified
-	 * LibGDX Color, with x and y determining the world-space coordinates for the
-	 * upper-left corner. The TextureRegion will be stretched only if the supplied
-	 * width and height do not match what its own dimensions are.
-	 *
-	 * @param batch
-	 *            the LibGDX Batch to do the drawing
-	 * @param tr
-	 *            the TextureRegion to draw. Can be null to draw a solid block
-	 *            instead.
-	 * @param color
-	 *            the LibGDX Color to draw the char(s) with, all the same color
-	 * @param x
-	 *            x of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param y
-	 *            y of the upper-left corner of the region of text in world
-	 *            coordinates.
-	 * @param width
-	 *            the width of the TextureRegion or solid block in pixels.
-	 * @param height
-	 *            the height of the TextureRegion or solid block in pixels.
-	 */
-	public void draw(Batch batch, TextureRegion tr, Color color, float x, float y, float width, float height) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-
-		if (tr == null) {
-			Color orig = batch.getColor();
-			batch.setColor(color);
-			batch.draw(block, x, y - height, width, height);
-			batch.setColor(orig);
-		} else {
-			Color orig = batch.getColor();
-			batch.setColor(color);
-			batch.draw(tr, x, y - height, width, height);
-			batch.setColor(orig);
-		}
-	}
-
-	/**
-	 * Converts a String into a Label, or if the argument s is null, creates an
-	 * Image of a solid block. Can be used for preparing glyphs for animation
-	 * effects.
-	 * 
-	 * @param s
-	 *            a String to make into an Actor, which can be null for a solid
-	 *            block.
-	 * @return the Actor, with no position set.
-	 */
-	public Label makeWrappingString(String s) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-		if (s == null) {
-			s = "";
-		}
-		Label lb = new Label(s, style);
-		lb.setWrap(true);
-		// lb.setPosition(x - width * 0.5f, y - height * 0.5f, Align.center);
-		return lb;
-
-	}
-
 	/**
 	 * Converts a String into a Label, or if the argument s is null, creates an
 	 * Image of a solid block. Can be used for preparing glyphs for animation
@@ -853,129 +308,6 @@ public class TextCellFactory implements Disposable {
 		}
 	}
 
-	/**
-	 * Creates a Image Actor that should look like the glyph '^' in this font, but
-	 * will be rotate-able.
-	 * 
-	 * @param color
-	 *            a Color to tint the '^' with
-	 * @return the Actor, with no position set.
-	 */
-	public Actor makeDirectionMarker(Color color) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-		Image im = new Image(dirMarker);
-		im.setColor(color);
-		// im.setSize(width, height - MathUtils.ceil(bmpFont.getDescent() / 2f));
-		im.setSize(actualCellWidth, actualCellHeight + (distanceField ? 1 : 0)); // - lineHeight / actualCellHeight //+
-																					// lineTweak * 1f
-		im.setOrigin(1); // center
-		// im.setPosition(x - width * 0.5f, y - height * 0.5f, Align.center);
-		return im;
-	}
-
-	/**
-	 * Converts a TextureRegion into an Image, or if the argument s is null, creates
-	 * an Image of a solid block. Can be used for preparing images for animation
-	 * effects. Stretches the TextureRegion to match a single cell's dimensions.
-	 * 
-	 * @param tr
-	 *            a TextureRegion to make into an Actor, which can be null for a
-	 *            solid block.
-	 * @param color
-	 *            a Color to tint tr with.
-	 * @return the Actor, with no position set.
-	 */
-	public Actor makeActor(TextureRegion tr, Color color) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-		if (tr == null) {
-			Image im = new Image(block);
-			im.setColor(color);
-			im.setSize(width, height);
-			// im.setPosition(x - width * 0.5f, y - height * 0.5f, Align.center);
-			return im;
-		} else {
-			Image im = new Image(tr);
-			im.setColor(color);
-			im.setSize(width, height);
-			// im.setPosition(x - width * 0.5f, y - height * 0.5f, Align.center);
-			return im;
-		}
-	}
-
-	/**
-	 * Converts a TextureRegion into an Image, or if the argument s is null, creates
-	 * an Image of a solid block. Can be used for preparing images for animation
-	 * effects. Ensures the returned Image has the given width and height.
-	 * 
-	 * @param tr
-	 *            a TextureRegion to make into an Actor, which can be null for a
-	 *            solid block.
-	 * @param color
-	 *            a Color to tint tr with.
-	 * @return the Actor, with no position set.
-	 */
-	public Actor makeActor(TextureRegion tr, Color color, float width, float height) {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-		if (tr == null) {
-			Image im = new Image(block);
-			im.setColor(color);
-			im.setSize(width, height);
-			// im.setPosition(x - width * 0.5f, y - height * 0.5f, Align.center);
-			return im;
-		} else {
-			Image im = new Image(tr);
-			im.setColor(color);
-			im.setSize(width, height);
-			// im.setPosition(x - width * 0.5f, y - height * 0.5f, Align.center);
-			return im;
-		}
-	}
-
-	/**
-	 * Returns a solid block of white, 1x1 pixel in size; can be drawn at other
-	 * sizes by Batch.
-	 *
-	 * @return a white 1x1 pixel Texture.
-	 */
-	public Texture getSolid() {
-		if (!initialized) {
-			throw new IllegalStateException("This factory has not yet been initialized!");
-		}
-		return block;
-	}
-
-	/**
-	 * If this uses a distance field font, the smoothing multiplier affects how
-	 * crisp or blurry lines are, with higher numbers generally resulting in more
-	 * crisp fonts, but numbers that are too high cause jagged aliasing.
-	 * 
-	 * @return the current smoothing multiplier as a float, which starts at 1f.
-	 */
-	public float getSmoothingMultiplier() {
-		return smoothingMultiplier;
-	}
-
-	/**
-	 * If this uses a distance field font, the smoothing multiplier affects how
-	 * crisp or blurry lines are, with higher numbers generally resulting in more
-	 * crisp fonts, but numbers that are too high cause jagged aliasing.
-	 * 
-	 * @param smoothingMultiplier
-	 *            the new value for the smoothing multiplier as a float; should be
-	 *            fairly close to 1f.
-	 * @return this for chaining
-	 */
-	public TextCellFactory setSmoothingMultiplier(float smoothingMultiplier) {
-		this.smoothingMultiplier = smoothingMultiplier;
-		return this;
-	}
-
 	/**
 	 * If using a distance field font, you MUST call this at some point while the
 	 * batch has begun, or use code that calls it for you (which is now much of
@@ -999,7 +331,7 @@ public class TextCellFactory implements Disposable {
 	public void configureShader(Batch batch) {
 		if (initialized && distanceField) {
 			batch.setShader(shader);
-			shader.setUniformf("u_smoothing", 3.5f * smoothingMultiplier * bmpFont.getData().scaleX);
+			shader.setUniformf("u_smoothing", 3.5f * bmpFont.getData().scaleX);
 
 		}
 	}
@@ -1014,223 +346,4 @@ public class TextCellFactory implements Disposable {
 		if (block != null)
 			block.dispose();
 	}
-
-	/**
-	 * Gets the descent of this TextCellFactory's BitmapFont, which may be useful
-	 * for layout outside this class.
-	 * 
-	 * @return the descent of the BitmapFont this object uses
-	 */
-	public float getDescent() {
-		return descent;
-	}
-
-	public char getDirectionGlyph() {
-		return directionGlyph;
-	}
-
-	public TextCellFactory setDirectionGlyph(char directionGlyph) {
-		this.directionGlyph = directionGlyph;
-		return this;
-	}
-
-	/**
-	 * Adds a pair of Strings (typically both with length 1) as a replacement pair,
-	 * so when the find String is requested to be drawn, the replace String is used
-	 * instead. These are used when drawing text in each cell in SquidPanel and
-	 * related classes, so Strings longer than 1 char are rare, if they occur at
-	 * all. <br>
-	 * This can be useful when you want to use certain defaults in squidlib-util's
-	 * dungeon generation, like '~' for deep water, but not others, like ',' for
-	 * shallow water, and would rather have a glyph of your choice replace something
-	 * that would be drawn. Replacements will not be chained; that is, if you
-	 * {@code addSwap("^", ",")} and also {@code addSwap(",", ":")}, then a
-	 * requested '^' will be drawn as ',', not ':', but a requested ',' will be
-	 * drawn as ':' (only one swap will be performed). Typically you want a
-	 * different TextCellFactory for UI elements that use swapping, like a top-down
-	 * char-based map, and elements that should not, like those that display normal
-	 * text.
-	 * 
-	 * @param find
-	 *            the requested String that will be changed
-	 * @param replace
-	 *            the replacement String that will be used in place of find
-	 * @return this for chaining
-	 */
-	public TextCellFactory addSwap(String find, String replace) {
-		if (find.startsWith("\0"))
-			return this;
-		swap.put(find, replace);
-		return this;
-	}
-
-	/**
-	 * Adds a pair of chars as a replacement pair, so when the find char is
-	 * requested to be drawn, the replace char is used instead. <br>
-	 * This can be useful when you want to use certain defaults in squidlib-util's
-	 * dungeon generation, like '~' for deep water, but not others, like ',' for
-	 * shallow water, and would rather have a glyph of your choice replace something
-	 * that would be drawn. Replacements will not be chained; that is, if you
-	 * {@code addSwap('^', ',')} and also {@code addSwap(',', ':')}, then a
-	 * requested '^' will be drawn as ',', not ':', but a requested ',' will be
-	 * drawn as ':' (only one swap will be performed). Typically you want a
-	 * different TextCellFactory for UI elements that use swapping, like a top-down
-	 * char-based map, and elements that should not, like those that display normal
-	 * text.
-	 * 
-	 * @param find
-	 *            the requested char that will be changed (converted to a length-1
-	 *            String)
-	 * @param replace
-	 *            the replacement char that will be used in place of find (converted
-	 *            to a length-1 String)
-	 * @return this for chaining
-	 */
-	public TextCellFactory addSwap(char find, char replace) {
-		if (find == '\0')
-			return this;
-		swap.put(String.valueOf(find), String.valueOf(replace));
-		return this;
-	}
-
-	/**
-	 * Removes the replacement pair, if present, that searches for the given key,
-	 * find. <br>
-	 * This can be useful when you want to use certain defaults in squidlib-util's
-	 * dungeon generation, like '~' for deep water, but not others, like ',' for
-	 * shallow water, and would rather have a glyph of your choice replace something
-	 * that would be drawn. Replacements will not be chained; that is, if you
-	 * {@code addSwap("^", ",")} and also {@code addSwap(",", ":")}, then a
-	 * requested '^' will be drawn as ',', not ':', but a requested ',' will be
-	 * drawn as ':' (only one swap will be performed). Typically you want a
-	 * different TextCellFactory for UI elements that use swapping, like a top-down
-	 * char-based map, and elements that should not, like those that display normal
-	 * text.
-	 * 
-	 * @param find
-	 *            the String that would be changed in the replacement pair
-	 * @return this for chaining
-	 */
-	public TextCellFactory removeSwap(String find) {
-		swap.remove(find);
-		return this;
-	}
-
-	/**
-	 * Removes the replacement pair, if present, that searches for the given key,
-	 * find. <br>
-	 * This can be useful when you want to use certain defaults in squidlib-util's
-	 * dungeon generation, like '~' for deep water, but not others, like ',' for
-	 * shallow water, and would rather have a glyph of your choice replace something
-	 * that would be drawn. Replacements will not be chained; that is, if you
-	 * {@code addSwap('^', ',')} and also {@code addSwap(',', ':')}, then a
-	 * requested '^' will be drawn as ',', not ':', but a requested ',' will be
-	 * drawn as ':' (only one swap will be performed). Typically you want a
-	 * different TextCellFactory for UI elements that use swapping, like a top-down
-	 * char-based map, and elements that should not, like those that display normal
-	 * text.
-	 * 
-	 * @return this for chaining
-	 */
-	public TextCellFactory removeSwap(char find) {
-		swap.remove(String.valueOf(find));
-		return this;
-	}
-
-	/**
-	 * Gets the current mapping of "swaps", or replacement pairs, to replace keys
-	 * requested for drawing with their values in the OrderedMap. <br>
-	 * This can be useful when you want to use certain defaults in squidlib-util's
-	 * dungeon generation, like '~' for deep water, but not others, like ',' for
-	 * shallow water, and would rather have a glyph of your choice replace something
-	 * that would be drawn. Replacements will not be chained; that is, if you
-	 * {@code addSwap("^", ",")} and also {@code addSwap(",", ":")}, then a
-	 * requested '^' will be drawn as ',', not ':', but a requested ',' will be
-	 * drawn as ':' (only one swap will be performed). Typically you want a
-	 * different TextCellFactory for UI elements that use swapping, like a top-down
-	 * char-based map, and elements that should not, like those that display normal
-	 * text.
-	 * 
-	 * @return the mapping of replacement pairs
-	 */
-	public OrderedMap<String, String> getAllSwaps() {
-		return swap;
-	}
-
-	/**
-	 * Sets the mapping of replacement pairs to a different one as a Map of String
-	 * keys to String values. <br>
-	 * This can be useful when you want to use certain defaults in squidlib-util's
-	 * dungeon generation, like '~' for deep water, but not others, like ',' for
-	 * shallow water, and would rather have a glyph of your choice replace something
-	 * that would be drawn. Replacements will not be chained; that is, if you
-	 * {@code addSwap("^", ",")} and also {@code addSwap(",", ":")}, then a
-	 * requested '^' will be drawn as ',', not ':', but a requested ',' will be
-	 * drawn as ':' (only one swap will be performed). Typically you want a
-	 * different TextCellFactory for UI elements that use swapping, like a top-down
-	 * char-based map, and elements that should not, like those that display normal
-	 * text.
-	 * 
-	 * @param swaps
-	 *            the Map of replacement pairs; keys requested for drawing will be
-	 *            replaced with their values
-	 * @return this for chaining
-	 */
-	public TextCellFactory setAllSwaps(Map<String, String> swaps) {
-		this.swap = new OrderedMap<>(swaps.size());
-		for (Map.Entry<String, String> kv : swaps.entrySet()) {
-			if (!kv.getKey().startsWith("\0"))
-				this.swap.put(kv.getKey(), kv.getValue());
-		}
-		return this;
-	}
-
-	/**
-	 * Appends to the mapping of replacement pairs, adding or replacing any entries
-	 * in the current mapping with the entries in a Map of String keys to String
-	 * values. <br>
-	 * This can be useful when you want to use certain defaults in squidlib-util's
-	 * dungeon generation, like '~' for deep water, but not others, like ',' for
-	 * shallow water, and would rather have a glyph of your choice replace something
-	 * that would be drawn. Replacements will not be chained; that is, if you
-	 * {@code addSwap("^", ",")} and also {@code addSwap(",", ":")}, then a
-	 * requested '^' will be drawn as ',', not ':', but a requested ',' will be
-	 * drawn as ':' (only one swap will be performed). Typically you want a
-	 * different TextCellFactory for UI elements that use swapping, like a top-down
-	 * char-based map, and elements that should not, like those that display normal
-	 * text.
-	 * 
-	 * @param swaps
-	 *            the Map of replacement pairs to add; keys requested for drawing
-	 *            will be replaced with their values
-	 * @return this for chaining
-	 */
-	public TextCellFactory addSwaps(Map<String, String> swaps) {
-
-		for (Map.Entry<String, String> kv : swaps.entrySet()) {
-			if (!kv.getKey().startsWith("\0"))
-				swap.put(kv.getKey(), kv.getValue());
-		}
-		return this;
-	}
-
-	/**
-	 * Clears all replacement pairs this has been told to swap. <br>
-	 * This can be useful when you want to use certain defaults in squidlib-util's
-	 * dungeon generation, like '~' for deep water, but not others, like ',' for
-	 * shallow water, and would rather have a glyph of your choice replace something
-	 * that would be drawn. Replacements will not be chained; that is, if you
-	 * {@code addSwap("^", ",")} and also {@code addSwap(",", ":")}, then a
-	 * requested '^' will be drawn as ',', not ':', but a requested ',' will be
-	 * drawn as ':' (only one swap will be performed). Typically you want a
-	 * different TextCellFactory for UI elements that use swapping, like a top-down
-	 * char-based map, and elements that should not, like those that display normal
-	 * text.
-	 * 
-	 * @return this for chaining
-	 */
-	public TextCellFactory clearSwaps() {
-		swap.clear();
-		return this;
-	}
 }