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-package squidpony.squidai;
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-
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-import squidpony.annotation.GwtIncompatible;
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-import squidpony.squidgrid.FOVCache;
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-import squidpony.squidgrid.LOS;
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-import squidpony.squidgrid.Radius;
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-import squidpony.squidgrid.mapping.DungeonUtility;
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-import squidpony.squidmath.Coord;
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-import squidpony.squidmath.OrderedMap;
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-import squidpony.squidmath.OrderedSet;
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-
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-import java.util.ArrayList;
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-import java.util.Arrays;
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-import java.util.Queue;
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-import java.util.Set;
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-
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-import static java.lang.Math.*;
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-
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-/**
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- * Beam Area of Effect that affects an slightly expanded (Elias) line from a given origin Coord out to a given length,
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- * plus an optional radius of cells around the path of the line, while respecting obstacles in its path and possibly
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- * stopping if obstructed. There are several ways to specify the BeamAOE's direction and length, including specifying
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- * an endpoint or specifying an angle in degrees and a distance to the end of the line (without the radius included).
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- * You can specify the RadiusType to Radius.DIAMOND for Manhattan distance, RADIUS.SQUARE for Chebyshev, or
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- * RADIUS.CIRCLE for Euclidean.
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- *
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- * You may want the LineAOE class instead of this. LineAOE travels point-to-point and does not restrict length, while
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- * BeamAOE travels a specific length (and may have a radius, like LineAOE) but then stops only after the travel down the
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- * length and radius has reached its end. This difference is relevant if a game has effects that have a definite
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- * area measured in a rectangle or elongated pillbox shape, such as a "20-foot-wide bolt of lightning, 100 feet long."
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- * BeamAOE is more suitable for that effect, while LineAOE may be more suitable for things like focused lasers that
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- * pass through small (likely fleshy) obstacles but stop after hitting the aimed-at target.
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- *
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- * BeamAOE will strike a small area behind the user and in the opposite direction of the target if the radius is
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- * greater than 0. This behavior may be altered in a future version.
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- *
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- * This will produce doubles for its findArea() method which are equal to 1.0.
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- *
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- * This class uses squidpony.squidmath.Elias and squidpony.squidai.DijkstraMap to create its area of effect.
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- * Created by Tommy Ettinger on 7/14/2015.
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- */
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-public class BeamAOE implements AOE {
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- private Coord origin, end;
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- private int radius;
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- private int length;
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- private char[][] dungeon;
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- private DijkstraMap dijkstra;
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- private Radius rt;
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- private LOS los;
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-
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- private Reach reach = new Reach(1, 1, Radius.SQUARE, null);
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-
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- public BeamAOE(Coord origin, Coord end)
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- {
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- dijkstra = new DijkstraMap();
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- dijkstra.measurement = DijkstraMap.Measurement.EUCLIDEAN;
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- rt = Radius.SQUARE;
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- this.origin = origin;
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- this.end = end;
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- length =(int)Math.round(rt.radius(origin.x, origin.y, end.x, end.y));
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- reach.maxDistance = length;
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- radius = 0;
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- los = new LOS(LOS.THICK);
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- }
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- public BeamAOE(Coord origin, Coord end, int radius)
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- {
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- dijkstra = new DijkstraMap();
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- dijkstra.measurement = DijkstraMap.Measurement.EUCLIDEAN;
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- rt = Radius.SQUARE;
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- this.origin = origin;
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- this.end = end;
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- this.radius = radius;
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- length =(int)Math.round(rt.radius(origin.x, origin.y, end.x, end.y));
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- reach.maxDistance = length;
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- los = new LOS(LOS.THICK);
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- }
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- public BeamAOE(Coord origin, Coord end, int radius, Radius radiusType)
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- {
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- dijkstra = new DijkstraMap();
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- rt = radiusType;
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- switch (radiusType)
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- {
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- case OCTAHEDRON:
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- case DIAMOND:
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- dijkstra.measurement = DijkstraMap.Measurement.MANHATTAN;
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- break;
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- case CUBE:
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- case SQUARE:
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- dijkstra.measurement = DijkstraMap.Measurement.CHEBYSHEV;
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- break;
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- default:
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- dijkstra.measurement = DijkstraMap.Measurement.EUCLIDEAN;
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- break;
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- }
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- this.origin = origin;
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- this.end = end;
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- this.radius = radius;
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- length =(int)Math.round(rt.radius(origin.x, origin.y, end.x, end.y));
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- reach.maxDistance = length;
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- los = new LOS(LOS.THICK);
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- }
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-
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- public BeamAOE(Coord origin, double angle, int length)
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- {
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- dijkstra = new DijkstraMap();
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- dijkstra.measurement = DijkstraMap.Measurement.EUCLIDEAN;
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- rt = Radius.SQUARE;
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- this.origin = origin;
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- double theta = Math.toRadians(angle);
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- end = Coord.get((int) round(cos(theta) * length) + origin.x,
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- (int) round(sin(theta) * length) + origin.y);
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- this.length = length;
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- reach.maxDistance = this.length;
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- radius = 0;
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- los = new LOS(LOS.THICK);
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- }
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- public BeamAOE(Coord origin, double angle, int length, int radius)
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- {
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- dijkstra = new DijkstraMap();
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- dijkstra.measurement = DijkstraMap.Measurement.EUCLIDEAN;
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- rt = Radius.SQUARE;
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- this.origin = origin;
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- double theta = Math.toRadians(angle);
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- end = Coord.get((int) round(cos(theta) * length) + origin.x,
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- (int) round(sin(theta) * length) + origin.y);
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- this.radius = radius;
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- this.length = length;
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- reach.maxDistance = this.length;
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- los = new LOS(LOS.THICK);
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- }
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- public BeamAOE(Coord origin, double angle, int length, int radius, Radius radiusType)
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- {
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- dijkstra = new DijkstraMap();
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- rt = radiusType;
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- switch (radiusType)
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- {
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- case OCTAHEDRON:
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- case DIAMOND:
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- dijkstra.measurement = DijkstraMap.Measurement.MANHATTAN;
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- break;
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- case CUBE:
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- case SQUARE:
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- dijkstra.measurement = DijkstraMap.Measurement.CHEBYSHEV;
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- break;
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- default:
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- dijkstra.measurement = DijkstraMap.Measurement.EUCLIDEAN;
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- break;
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- }
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- this.origin = origin;
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- double theta = Math.toRadians(angle);
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- end = Coord.get((int) round(cos(theta) * length) + origin.x,
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- (int) round(sin(theta) * length) + origin.y);
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- this.radius = radius;
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- this.length = length;
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- reach.maxDistance = this.length;
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- los = new LOS(LOS.THICK);
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- }
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- private double[][] initDijkstra()
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- {
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- los.isReachable(dungeon, origin.x, origin.y, end.x, end.y, rt);
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- Queue<Coord> lit = los.getLastPath();
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-
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- dijkstra.initialize(dungeon);
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- for(Coord p : lit)
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- {
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- dijkstra.setGoal(p);
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- }
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- if(radius == 0)
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- return dijkstra.gradientMap;
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- return dijkstra.partialScan(radius, null);
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- }
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-
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- @Override
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- public Coord getOrigin() {
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- return origin;
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- }
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-
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- @Override
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- public void setOrigin(Coord origin) {
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- this.origin = origin;
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- dijkstra.resetMap();
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- dijkstra.clearGoals();
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- }
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-
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- @Override
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- public AimLimit getLimitType() {
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- return reach.limit;
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- }
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-
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- @Override
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- public int getMinRange() {
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- return reach.minDistance;
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- }
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-
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- @Override
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- public int getMaxRange() {
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- return reach.maxDistance;
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- }
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-
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- @Override
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- public Radius getMetric() {
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- return reach.metric;
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- }
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-
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- /**
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- * Gets the same values returned by getLimitType(), getMinRange(), getMaxRange(), and getMetric() bundled into one
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- * Reach object.
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- *
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- * @return a non-null Reach object.
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- */
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- @Override
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- public Reach getReach() {
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- return reach;
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- }
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-
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- @Override
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- public void setLimitType(AimLimit limitType) {
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- reach.limit = limitType;
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-
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- }
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-
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- @Override
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- public void setMinRange(int minRange) {
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- reach.minDistance = minRange;
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- }
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-
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- @Override
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- public void setMaxRange(int maxRange) {
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- reach.maxDistance = maxRange;
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- length = maxRange;
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-
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- }
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-
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- @Override
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- public void setMetric(Radius metric) {
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- reach.metric = metric;
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- }
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-
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- /**
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- * Sets the same values as setLimitType(), setMinRange(), setMaxRange(), and setMetric() using one Reach object.
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- *
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- * @param reach a non-null Reach object.
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- */
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- @Override
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- public void setReach(Reach reach) {
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- if(reach != null)
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- this.reach = reach;
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- }
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-
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- public Coord getEnd() {
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- return end;
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- }
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-
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- public void setEnd(Coord end) {
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- if (AreaUtils.verifyReach(reach, origin, end))
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- {
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- this.end = rt.extend(origin, end, length, false, dungeon.length, dungeon[0].length);
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- }
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-
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- }
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-
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- public int getRadius() {
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- return radius;
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- }
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-
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- public void setRadius(int radius) {
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- this.radius = radius;
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- }
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-
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- public Radius getRadiusType()
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- {
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- return rt;
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- }
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- public void setRadiusType(Radius radiusType)
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- {
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- rt = radiusType;
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- switch (radiusType)
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- {
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- case OCTAHEDRON:
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- case DIAMOND:
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- dijkstra.measurement = DijkstraMap.Measurement.MANHATTAN;
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- break;
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- case CUBE:
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- case SQUARE:
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- dijkstra.measurement = DijkstraMap.Measurement.CHEBYSHEV;
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- break;
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- default:
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- dijkstra.measurement = DijkstraMap.Measurement.EUCLIDEAN;
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- break;
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- }
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- }
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-
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- @Override
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- public void shift(Coord aim) {
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- setEnd(aim);
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- }
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-
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- @Override
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- public boolean mayContainTarget(Set<Coord> targets) {
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- for (Coord p : targets)
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- {
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- if(rt.radius(origin.x, origin.y, p.x, p.y) + rt.radius(end.x, end.y, p.x, p.y) -
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- rt.radius(origin.x, origin.y, end.x, end.y) <= 3.0 + radius)
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- return true;
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- }
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- return false;
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- }
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-
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- @Override
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- public OrderedMap<Coord, ArrayList<Coord>> idealLocations(Set<Coord> targets, Set<Coord> requiredExclusions) {
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- if(targets == null)
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- return new OrderedMap<>();
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- if(requiredExclusions == null) requiredExclusions = new OrderedSet<>();
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-
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- //requiredExclusions.remove(origin);
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-
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- int totalTargets = targets.size();
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- OrderedMap<Coord, ArrayList<Coord>> bestPoints = new OrderedMap<>(totalTargets * 8);
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-
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- if(totalTargets == 0)
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- return bestPoints;
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-
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- Coord[] ts = targets.toArray(new Coord[targets.size()]);
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- Coord[] exs = requiredExclusions.toArray(new Coord[requiredExclusions.size()]);
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- Coord t;
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-
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- double[][][] compositeMap = new double[ts.length][dungeon.length][dungeon[0].length];
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-
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- char[][] dungeonCopy = new char[dungeon.length][dungeon[0].length];
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- for (int i = 0; i < dungeon.length; i++) {
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- System.arraycopy(dungeon[i], 0, dungeonCopy[i], 0, dungeon[i].length);
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- }
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- DijkstraMap dt = new DijkstraMap(dungeon, dijkstra.measurement);
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- double[][] resMap = DungeonUtility.generateResistances(dungeon);
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- Coord tempPt = Coord.get(0, 0);
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- for (int i = 0; i < exs.length; ++i) {
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- t = rt.extend(origin, exs[i], length, false, dungeon.length, dungeon[0].length);
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- dt.resetMap();
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- dt.clearGoals();
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- los.isReachable(resMap, origin.x, origin.y, t.x, t.y, rt);
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- Queue<Coord> lit = los.getLastPath();
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-
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-
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- for(Coord p : lit)
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- {
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- dt.setGoal(p);
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- }
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- if(radius > 0)
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- dt.partialScan(radius, null);
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-
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- for (int x = 0; x < dungeon.length; x++) {
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- for (int y = 0; y < dungeon[x].length; y++) {
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- tempPt = Coord.get(x, y);
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- dungeonCopy[x][y] = (dt.gradientMap[x][y] < DijkstraMap.FLOOR || !AreaUtils.verifyReach(reach, origin, tempPt)) ? '!' : dungeonCopy[x][y];
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- //t = rt.extend(origin, ts[0], length, false, dungeon.length, dungeon[0].length);
|
|
|
|
-
|
|
|
|
- for (int i = 0; i < ts.length; ++i) {
|
|
|
|
- DijkstraMap dm = new DijkstraMap(dungeon, dijkstra.measurement);
|
|
|
|
-
|
|
|
|
- t = rt.extend(origin, ts[i], length, false, dungeon.length, dungeon[0].length);
|
|
|
|
- dt.resetMap();
|
|
|
|
- dt.clearGoals();
|
|
|
|
- los.isReachable(resMap, origin.x, origin.y, t.x, t.y, rt);
|
|
|
|
- Queue<Coord> lit = los.getLastPath();
|
|
|
|
-
|
|
|
|
- for(Coord p : lit)
|
|
|
|
- {
|
|
|
|
- dt.setGoal(p);
|
|
|
|
- }
|
|
|
|
- if(radius > 0)
|
|
|
|
- dt.partialScan(radius, null);
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- double dist = 0.0;
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- for (int y = 0; y < dungeon[x].length; y++) {
|
|
|
|
- if (dt.gradientMap[x][y] < DijkstraMap.FLOOR){
|
|
|
|
- dist = reach.metric.radius(origin.x, origin.y, x, y);
|
|
|
|
- if(dist <= reach.maxDistance + radius && dist >= reach.minDistance - radius)
|
|
|
|
- compositeMap[i][x][y] = dm.physicalMap[x][y];
|
|
|
|
- else
|
|
|
|
- compositeMap[i][x][y] = DijkstraMap.WALL;
|
|
|
|
- }
|
|
|
|
- else compositeMap[i][x][y] = DijkstraMap.WALL;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if(compositeMap[i][ts[i].x][ts[i].y] > DijkstraMap.FLOOR)
|
|
|
|
- {
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- Arrays.fill(compositeMap[i][x], 99999.0);
|
|
|
|
- }
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- dm.initialize(compositeMap[i]);
|
|
|
|
- dm.setGoal(ts[i]);
|
|
|
|
- dm.scan(null);
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- for (int y = 0; y < dungeon[x].length; y++) {
|
|
|
|
- compositeMap[i][x][y] = (dm.gradientMap[x][y] < DijkstraMap.FLOOR && dungeonCopy[x][y] != '!') ? dm.gradientMap[x][y] : 99999.0;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- double bestQuality = 99999 * ts.length;
|
|
|
|
- double[][] qualityMap = new double[dungeon.length][dungeon[0].length];
|
|
|
|
- for (int x = 0; x < qualityMap.length; x++) {
|
|
|
|
- for (int y = 0; y < qualityMap[x].length; y++) {
|
|
|
|
- qualityMap[x][y] = 0.0;
|
|
|
|
- long bits = 0;
|
|
|
|
- for (int i = 0; i < ts.length; ++i) {
|
|
|
|
- qualityMap[x][y] += compositeMap[i][x][y];
|
|
|
|
- if(compositeMap[i][x][y] < 99999.0 && i < 63)
|
|
|
|
- bits |= 1 << i;
|
|
|
|
- }
|
|
|
|
- if(qualityMap[x][y] < bestQuality)
|
|
|
|
- {
|
|
|
|
- ArrayList<Coord> ap = new ArrayList<>();
|
|
|
|
-
|
|
|
|
- for (int i = 0; i < ts.length && i < 63; ++i) {
|
|
|
|
- if((bits & (1 << i)) != 0)
|
|
|
|
- ap.add(ts[i]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if(ap.size() > 0) {
|
|
|
|
- bestQuality = qualityMap[x][y];
|
|
|
|
- bestPoints.clear();
|
|
|
|
- bestPoints.put(Coord.get(x, y), ap);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else if(qualityMap[x][y] == bestQuality)
|
|
|
|
- {
|
|
|
|
- ArrayList<Coord> ap = new ArrayList<>();
|
|
|
|
-
|
|
|
|
- for (int i = 0; i < ts.length && i < 63; ++i) {
|
|
|
|
- if((bits & (1 << i)) != 0)
|
|
|
|
- ap.add(ts[i]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (ap.size() > 0) {
|
|
|
|
- bestPoints.put(Coord.get(x, y), ap);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return bestPoints;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @Override
|
|
|
|
- public OrderedMap<Coord, ArrayList<Coord>> idealLocations(Set<Coord> priorityTargets, Set<Coord> lesserTargets, Set<Coord> requiredExclusions) {
|
|
|
|
- if(priorityTargets == null)
|
|
|
|
- return idealLocations(lesserTargets, requiredExclusions);
|
|
|
|
- if(requiredExclusions == null) requiredExclusions = new OrderedSet<>();
|
|
|
|
-
|
|
|
|
- //requiredExclusions.remove(origin);
|
|
|
|
- int totalTargets = priorityTargets.size() + lesserTargets.size();
|
|
|
|
- OrderedMap<Coord, ArrayList<Coord>> bestPoints = new OrderedMap<>(totalTargets * 8);
|
|
|
|
-
|
|
|
|
- if(totalTargets == 0)
|
|
|
|
- return bestPoints;
|
|
|
|
-
|
|
|
|
- Coord[] pts = priorityTargets.toArray(new Coord[priorityTargets.size()]);
|
|
|
|
- Coord[] lts = lesserTargets.toArray(new Coord[lesserTargets.size()]);
|
|
|
|
- Coord[] exs = requiredExclusions.toArray(new Coord[requiredExclusions.size()]);
|
|
|
|
- Coord t;// = rt.extend(origin, exs[0], length, false, dungeon.length, dungeon[0].length);
|
|
|
|
-
|
|
|
|
- double[][][] compositeMap = new double[totalTargets][dungeon.length][dungeon[0].length];
|
|
|
|
-
|
|
|
|
- char[][] dungeonCopy = new char[dungeon.length][dungeon[0].length],
|
|
|
|
- dungeonPriorities = new char[dungeon.length][dungeon[0].length];
|
|
|
|
- for (int i = 0; i < dungeon.length; i++) {
|
|
|
|
- System.arraycopy(dungeon[i], 0, dungeonCopy[i], 0, dungeon[i].length);
|
|
|
|
- Arrays.fill(dungeonPriorities[i], '#');
|
|
|
|
- }
|
|
|
|
- DijkstraMap dt = new DijkstraMap(dungeon, dijkstra.measurement);
|
|
|
|
- double[][] resMap = DungeonUtility.generateResistances(dungeon);
|
|
|
|
- Coord tempPt = Coord.get(0, 0);
|
|
|
|
- for (int i = 0; i < exs.length; ++i) {
|
|
|
|
- t = rt.extend(origin, exs[i], length, false, dungeon.length, dungeon[0].length);
|
|
|
|
- dt.resetMap();
|
|
|
|
- dt.clearGoals();
|
|
|
|
- los.isReachable(resMap, origin.x, origin.y, t.x, t.y, rt);
|
|
|
|
- Queue<Coord> lit = los.getLastPath();
|
|
|
|
-
|
|
|
|
- for(Coord p : lit)
|
|
|
|
- {
|
|
|
|
- dt.setGoal(p);
|
|
|
|
- }
|
|
|
|
- if(radius > 0)
|
|
|
|
- dt.partialScan(radius, null);
|
|
|
|
-
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- for (int y = 0; y < dungeon[x].length; y++) {
|
|
|
|
- tempPt = Coord.get(x, y);
|
|
|
|
- dungeonCopy[x][y] = (dt.gradientMap[x][y] < DijkstraMap.FLOOR || !AreaUtils.verifyReach(reach, origin, tempPt)) ? '!' : dungeonCopy[x][y];
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- t = rt.extend(origin, pts[0], length, false, dungeon.length, dungeon[0].length);
|
|
|
|
-
|
|
|
|
- for (int i = 0; i < pts.length; ++i) {
|
|
|
|
- DijkstraMap dm = new DijkstraMap(dungeon, dijkstra.measurement);
|
|
|
|
-
|
|
|
|
- t = rt.extend(origin, pts[i], length, false, dungeon.length, dungeon[0].length);
|
|
|
|
- dt.resetMap();
|
|
|
|
- dt.clearGoals();
|
|
|
|
- los.isReachable(resMap, origin.x, origin.y, t.x, t.y, rt);
|
|
|
|
- Queue<Coord> lit = los.getLastPath();
|
|
|
|
-
|
|
|
|
- for(Coord p : lit)
|
|
|
|
- {
|
|
|
|
- dt.setGoal(p);
|
|
|
|
- }
|
|
|
|
- if(radius > 0)
|
|
|
|
- dt.partialScan(radius, null);
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- double dist = 0.0;
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- for (int y = 0; y < dungeon[x].length; y++) {
|
|
|
|
- if (dt.gradientMap[x][y] < DijkstraMap.FLOOR){
|
|
|
|
- dist = reach.metric.radius(origin.x, origin.y, x, y);
|
|
|
|
- if(dist <= reach.maxDistance + radius && dist >= reach.minDistance - radius) {
|
|
|
|
- compositeMap[i][x][y] = dm.physicalMap[x][y];
|
|
|
|
- dungeonPriorities[x][y] = dungeon[x][y];
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- compositeMap[i][x][y] = DijkstraMap.WALL;
|
|
|
|
- }
|
|
|
|
- else compositeMap[i][x][y] = DijkstraMap.WALL;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if(compositeMap[i][pts[i].x][pts[i].y] > DijkstraMap.FLOOR)
|
|
|
|
- {
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- Arrays.fill(compositeMap[i][x], 399999.0);
|
|
|
|
- }
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- dm.initialize(compositeMap[i]);
|
|
|
|
- dm.setGoal(pts[i]);
|
|
|
|
- dm.scan(null);
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- for (int y = 0; y < dungeon[x].length; y++) {
|
|
|
|
- compositeMap[i][x][y] = (dm.gradientMap[x][y] < DijkstraMap.FLOOR && dungeonCopy[x][y] != '!') ? dm.gradientMap[x][y] : 399999.0;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- dm.resetMap();
|
|
|
|
- dm.clearGoals();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- t = rt.extend(origin, lts[0], length, false, dungeon.length, dungeon[0].length);
|
|
|
|
-
|
|
|
|
- for (int i = pts.length; i < totalTargets; ++i) {
|
|
|
|
- DijkstraMap dm = new DijkstraMap(dungeon, dijkstra.measurement);
|
|
|
|
-
|
|
|
|
- t = rt.extend(origin, lts[i - pts.length], length, false, dungeon.length, dungeon[0].length);
|
|
|
|
- dt.resetMap();
|
|
|
|
- dt.clearGoals();
|
|
|
|
- los.isReachable(resMap, origin.x, origin.y, t.x, t.y, rt);
|
|
|
|
- Queue<Coord> lit = los.getLastPath();
|
|
|
|
-
|
|
|
|
- for(Coord p : lit)
|
|
|
|
- {
|
|
|
|
- dt.setGoal(p);
|
|
|
|
- }
|
|
|
|
- if(radius > 0)
|
|
|
|
- dt.partialScan(radius, null);
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- double dist = 0.0;
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- for (int y = 0; y < dungeon[x].length; y++) {
|
|
|
|
- if (dt.gradientMap[x][y] < DijkstraMap.FLOOR){
|
|
|
|
- dist = reach.metric.radius(origin.x, origin.y, x, y);
|
|
|
|
- if(dist <= reach.maxDistance + radius && dist >= reach.minDistance - radius)
|
|
|
|
- compositeMap[i][x][y] = dm.physicalMap[x][y];
|
|
|
|
- else
|
|
|
|
- compositeMap[i][x][y] = DijkstraMap.WALL;
|
|
|
|
- }
|
|
|
|
- else compositeMap[i][x][y] = DijkstraMap.WALL;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if(compositeMap[i][lts[i - pts.length].x][lts[i - pts.length].y] > DijkstraMap.FLOOR)
|
|
|
|
- {
|
|
|
|
- for (int x = 0; x < dungeon.length; x++)
|
|
|
|
- {
|
|
|
|
- Arrays.fill(compositeMap[i][x], 99999.0);
|
|
|
|
- }
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- dm.initialize(compositeMap[i]);
|
|
|
|
- dm.setGoal(lts[i - pts.length]);
|
|
|
|
- dm.scan(null);
|
|
|
|
- for (int x = 0; x < dungeon.length; x++) {
|
|
|
|
- for (int y = 0; y < dungeon[x].length; y++) {
|
|
|
|
- compositeMap[i][x][y] = (dm.gradientMap[x][y] < DijkstraMap.FLOOR && dungeonCopy[x][y] != '!' && dungeonPriorities[x][y] != '#') ? dm.gradientMap[x][y] : 99999.0;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- dm.resetMap();
|
|
|
|
- dm.clearGoals();
|
|
|
|
- }
|
|
|
|
- double bestQuality = 99999 * lts.length + 399999 * pts.length;
|
|
|
|
- double[][] qualityMap = new double[dungeon.length][dungeon[0].length];
|
|
|
|
- for (int x = 0; x < qualityMap.length; x++) {
|
|
|
|
- for (int y = 0; y < qualityMap[x].length; y++) {
|
|
|
|
- qualityMap[x][y] = 0.0;
|
|
|
|
- long pbits = 0, lbits = 0;
|
|
|
|
- for (int i = 0; i < pts.length; ++i) {
|
|
|
|
- qualityMap[x][y] += compositeMap[i][x][y];
|
|
|
|
- if(compositeMap[i][x][y] < 399999.0 && i < 63)
|
|
|
|
- pbits |= 1 << i;
|
|
|
|
- }
|
|
|
|
- for (int i = pts.length; i < totalTargets; ++i) {
|
|
|
|
- qualityMap[x][y] += compositeMap[i][x][y];
|
|
|
|
- if(compositeMap[i][x][y] < 99999.0 && i < 63)
|
|
|
|
- lbits |= 1 << i;
|
|
|
|
- }
|
|
|
|
- if(qualityMap[x][y] < bestQuality)
|
|
|
|
- {
|
|
|
|
- ArrayList<Coord> ap = new ArrayList<>();
|
|
|
|
-
|
|
|
|
- for (int i = 0; i < pts.length && i < 63; ++i) {
|
|
|
|
- if((pbits & (1 << i)) != 0)
|
|
|
|
- ap.add(pts[i]);
|
|
|
|
- }
|
|
|
|
- for (int i = pts.length; i < totalTargets && i < 63; ++i) {
|
|
|
|
- if((lbits & (1 << i)) != 0)
|
|
|
|
- ap.add(lts[i - pts.length]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if(ap.size() > 0) {
|
|
|
|
- bestQuality = qualityMap[x][y];
|
|
|
|
- bestPoints.clear();
|
|
|
|
- bestPoints.put(Coord.get(x, y), ap);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else if(qualityMap[x][y] == bestQuality)
|
|
|
|
- {
|
|
|
|
- ArrayList<Coord> ap = new ArrayList<>();
|
|
|
|
-
|
|
|
|
- for (int i = 0; i < pts.length && i < 63; ++i) {
|
|
|
|
- if ((pbits & (1 << i)) != 0) {
|
|
|
|
- ap.add(pts[i]);
|
|
|
|
- ap.add(pts[i]);
|
|
|
|
- ap.add(pts[i]);
|
|
|
|
- ap.add(pts[i]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- for (int i = pts.length; i < totalTargets && i < 63; ++i) {
|
|
|
|
- if((lbits & (1 << i)) != 0)
|
|
|
|
- ap.add(lts[i - pts.length]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (ap.size() > 0) {
|
|
|
|
- bestPoints.put(Coord.get(x, y), ap);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return bestPoints;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*
|
|
|
|
- @Override
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- public ArrayList<ArrayList<Coord>> idealLocations(Set<Coord> targets, Set<Coord> requiredExclusions) {
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- int totalTargets = targets.size() + 1;
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- int volume = (int)(rt.radius(1, 1, dungeon.length - 2, dungeon[0].length - 2) * radius * 2.1);
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- ArrayList<ArrayList<Coord>> locs = new ArrayList<ArrayList<Coord>>(totalTargets);
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- for(int i = 0; i < totalTargets; i++)
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- {
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- locs.add(new ArrayList<Coord>(volume));
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- }
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- if(totalTargets == 1)
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- return locs;
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-
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- int ctr = 0;
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-
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- boolean[][] tested = new boolean[dungeon.length][dungeon[0].length];
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- for (int x = 1; x < dungeon.length - 1; x += radius) {
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- for (int y = 1; y < dungeon[x].length - 1; y += radius) {
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-
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- if(mayContainTarget(requiredExclusions, x, y))
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- continue;
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- ctr = 0;
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- for(Coord tgt : targets)
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- {
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- if(rt.radius(origin.x, origin.y, tgt.x, tgt.y) + rt.radius(end.x, end.y, tgt.x, tgt.y) -
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- rt.radius(origin.x, origin.y, end.x, end.y) <= 3.0 + radius)
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- ctr++;
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- }
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- if(ctr > 0)
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- locs.get(totalTargets - ctr).add(Coord.get(x, y));
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- }
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- }
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- Coord it;
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- for(int t = 0; t < totalTargets - 1; t++)
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- {
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- if(locs.get(t).size() > 0) {
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- int numPoints = locs.get(t).size();
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- for (int i = 0; i < numPoints; i++) {
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- it = locs.get(t).get(i);
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- for (int x = Math.max(1, it.x - radius / 2); x < it.x + (radius + 1) / 2 && x < dungeon.length - 1; x++) {
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- for (int y = Math.max(1, it.y - radius / 2); y <= it.y + (radius - 1) / 2 && y < dungeon[0].length - 1; y++)
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- {
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- if(tested[x][y])
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- continue;
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- tested[x][y] = true;
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-
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- if(mayContainTarget(requiredExclusions, x, y))
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- continue;
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-
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- ctr = 0;
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- for(Coord tgt : targets)
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- {
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- if(rt.radius(origin.x, origin.y, tgt.x, tgt.y) + rt.radius(end.x, end.y, tgt.x, tgt.y) -
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- rt.radius(origin.x, origin.y, end.x, end.y) <= 3.0 + radius)
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- ctr++;
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- }
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- if(ctr > 0)
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- locs.get(totalTargets - ctr).add(Coord.get(x, y));
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- }
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- }
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- }
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- }
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- }
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- return locs;
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- }
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- */
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- @Override
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- public void setMap(char[][] map) {
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- dungeon = map;
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- end = rt.extend(origin, end, length, false, map.length, map[0].length);
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- dijkstra.resetMap();
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- dijkstra.clearGoals();
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- }
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-
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- @Override
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- public OrderedMap<Coord, Double> findArea() {
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- double[][] dmap = initDijkstra();
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- dmap[origin.x][origin.y] = DijkstraMap.DARK;
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- dijkstra.resetMap();
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- dijkstra.clearGoals();
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- return AreaUtils.dijkstraToHashMap(dmap);
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- }
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-
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- /**
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- * If you use FOVCache to pre-compute FOV maps for a level, you can share the speedup from using the cache with
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- * some AOE implementations that rely on FOV. Not all implementations need to actually make use of the cache, but
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- * those that use FOV for calculations should benefit. The cache parameter this receives should have completed its
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- * calculations, which can be confirmed by calling awaitCache(). Ideally, the FOVCache will have done its initial
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- * calculations in another thread while the previous level or menu was being displayed, and awaitCache() will only
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- * be a formality.
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- *
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- * @param cache The FOVCache for the current level; can be null to stop using the cache
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- */
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-
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- @GwtIncompatible
|
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- @Override
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|
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- public void setCache(FOVCache cache) {
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|
|
- }
|
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-
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-}
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