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+package squidpony.squidmath;
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+
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+import java.util.ArrayList;
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+import java.util.Collection;
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+import java.util.List;
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+
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+import squidpony.annotation.GwtIncompatible;
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+
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+/**
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+ * Interface of a RNG. It's a stripped down version of the original RNG class
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+ * from SquidLib It's an interface instead of a class, to be able to implement
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+ * with libgdx's RNG.
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+ *
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+ * @author Eben Howard - http://squidpony.com - howard@squidpony.com
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+ * @author Tommy Ettinger
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+ * @author smelC
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+ */
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+public interface IRNG {
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+
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+ /**
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+ * Returns a value between min (inclusive) and max (exclusive).
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+ *
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+ * The inclusive and exclusive behavior is to match the behavior of the similar
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+ * method that deals with floating point values.
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+ *
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+ * @param min
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+ * the minimum bound on the return value (inclusive)
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+ * @param max
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+ * the maximum bound on the return value (exclusive)
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+ * @return the found value
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+ */
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+ public int between(int min, int max);
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+
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+ /**
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+ * Returns a random element from the provided Collection, which should have
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+ * predictable iteration order if you want predictable behavior for identical
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+ * RNG seeds, though it will get a random element just fine for any Collection
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+ * (just not predictably in all cases). If you give this a Set, it should be a
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+ * LinkedHashSet or some form of sorted Set like TreeSet if you want predictable
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+ * results. Any List or Queue should be fine. Map does not implement Collection,
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+ * thank you very much Java library designers, so you can't actually pass a Map
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+ * to this, though you can pass the keys or values. If coll is empty, returns
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+ * null.
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+ *
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+ * <p>
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+ * Requires iterating through a random amount of coll's elements, so performance
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+ * depends on the size of coll but is likely to be decent, as long as iteration
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+ * isn't unusually slow. This replaces {@code getRandomElement(Queue)}, since
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+ * Queue implements Collection and the older Queue-using implementation was
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+ * probably less efficient.
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+ * </p>
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+ *
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+ * <p>
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+ * This method is deprecated, because it is often better to call
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+ * {@link #getRandomElement(List)} instead. Nevertheless, it is not planned to
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+ * remove it.
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+ * </p>
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+ *
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+ * @param <T>
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+ * the type of the returned object
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+ * @param coll
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+ * the Collection to get an element from; remember, Map does not
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+ * implement Collection
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+ * @return the randomly selected element
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+ */
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+ @Deprecated
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+ public <T> T getRandomElement(Collection<T> coll);
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+
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+ /**
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+ * Returns a random element from the provided list. If the list is empty then
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+ * null is returned.
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+ *
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+ * @param <T>
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+ * the type of the returned object
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+ * @param list
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+ * the list to get an element from
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+ * @return the randomly selected element
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+ */
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+ public <T> T getRandomElement(List<T> list);
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+
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+ /**
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+ * Returns a random element from the provided array and maintains object type.
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+ *
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+ * @param <T>
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+ * the type of the returned object
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+ * @param array
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+ * the array to get an element from
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+ * @return the randomly selected element
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+ */
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+ public <T> T getRandomElement(T[] array);
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+
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+ /**
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+ * Get an Iterable that starts at a random location in list and continues on
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+ * through list in its current order. Loops around to the beginning after it
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+ * gets to the end, stops when it returns to the starting location. <br>
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+ * You should not modify {@code list} while you use the returned reference. And
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+ * there'll be no ConcurrentModificationException to detect such erroneous uses.
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+ *
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+ * @param list
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+ * A list <b>with a constant-time {@link List#get(int)} method</b>
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+ * (otherwise performance degrades).
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+ * @return An {@link Iterable} that iterates over {@code list} but start at a
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+ * random index. If the chosen index is {@code i}, the iterator will
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+ * return:
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+ * {@code list[i]; list[i+1]; ...; list[list.length() - 1]; list[0]; list[i-1]}
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+ *
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+ */
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+ public <T> Iterable<T> getRandomStartIterable(final List<T> list);
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+
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+ /**
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+ * Get a random bit of state, interpreted as true or false with approximately
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+ * equal likelihood.
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+ *
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+ * @return a random boolean.
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+ */
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+ public boolean nextBoolean();
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+
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+ /**
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+ * This returns a maximum of 0.99999994 because that is the largest Float value
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+ * that is less than 1.0f
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+ *
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+ * @return a value between 0 (inclusive) and 0.99999994 (inclusive)
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+ */
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+ public float nextFloat();
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+
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+ /**
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+ * Get a random integer between Integer.MIN_VALUE to Integer.MAX_VALUE (both
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+ * inclusive).
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+ *
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+ * @return a 32-bit random int.
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+ */
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+ public int nextInt();
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+
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+ /**
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+ * Returns a random non-negative integer below the given bound, or 0 if the
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+ * bound is 0 or negative.
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+ *
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+ * @param bound
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+ * the upper bound (exclusive)
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+ * @return the found number
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+ */
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+ public int nextInt(final int bound);
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+
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+ /**
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+ * Get a random long between Long.MIN_VALUE to Long.MAX_VALUE (both inclusive).
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+ *
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+ * @return a 64-bit random long.
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+ */
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+ public long nextLong();
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+
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+ /**
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+ * Shuffle an array using the Fisher-Yates algorithm and returns a shuffled
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+ * copy. Not GWT-compatible; use the overload that takes two arrays if you use
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+ * GWT. <br>
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+ * https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
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+ *
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+ * @param elements
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+ * an array of T; will not be modified
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+ * @param <T>
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+ * can be any non-primitive type.
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+ * @return a shuffled copy of elements
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+ */
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+ @GwtIncompatible
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+ public <T> T[] shuffle(T[] elements);
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+
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+ /**
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+ * Shuffles an array in place using the Fisher-Yates algorithm. If you don't
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+ * want the array modified, use {@link #shuffle(Object[], Object[])}. Unlike
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+ * {@link #shuffle(Object[])}, this is GWT-compatible. <br>
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+ * https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
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+ *
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+ * @param elements
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+ * an array of T; <b>will</b> be modified
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+ * @param <T>
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+ * can be any non-primitive type.
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+ * @return elements after shuffling it in-place
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+ */
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+ public <T> void shuffleInPlace(T[] elements);
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+
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+ public <T> void shuffleInPlace(List<T> elements);
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+
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+ /**
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+ * Shuffle an array using the "inside-out" Fisher-Yates algorithm. DO NOT give
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+ * the same array for both elements and dest, since the prior contents of dest
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+ * are rearranged before elements is used, and if they refer to the same array,
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+ * then you can end up with bizarre bugs where one previously-unique item shows
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+ * up dozens of times. If possible, create a new array with the same length as
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+ * elements and pass it in as dest; the returned value can be assigned to
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+ * whatever you want and will have the same items as the newly-formed array.
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+ * <br>
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+ * https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle#The_.22inside-
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+ * out.22_algorithm
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+ *
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+ * @param elements
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+ * an array of T; will not be modified
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+ * @param <T>
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+ * can be any non-primitive type.
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+ * @param dest
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+ * Where to put the shuffle. If it does not have the same length as
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+ * {@code elements}, this will use the randomPortion method of this
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+ * class to fill the smaller dest. MUST NOT be the same array as
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+ * elements!
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+ * @return {@code dest} after modifications
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+ */
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+ /* This method has this prototype to be compatible with GWT. */
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+ public <T> T[] shuffle(T[] elements, T[] dest);
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+
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+ /**
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+ * Shuffles a {@link Collection} of T using the Fisher-Yates algorithm. The
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+ * result is allocated if {@code buf} is null or if {@code buf} isn't empty,
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+ * otherwise {@code elements} is poured into {@code buf}.
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+ *
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+ * @param elements
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+ * a Collection of T; will not be modified
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+ * @param <T>
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+ * can be any non-primitive type.
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+ * @return a shuffled ArrayList containing the whole of elements in
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+ * pseudo-random order.
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+ */
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+ public <T> ArrayList<T> shuffle(Collection<T> elements, /* @Nullable */ ArrayList<T> buf);
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+
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+}
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