- uniform mat4 u_projTrans;
- attribute vec4 a_position;
- attribute vec2 a_texCoord0;
- attribute vec4 a_color;
- varying vec4 v_color;
- varying vec2 v_texCoord;
- void main() {
- gl_Position = u_projTrans * a_position;
- v_texCoord = a_texCoord0;
- v_color = a_color;
- }
|