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  75. <h2 class="title">I</h2>
  76. <dl>
  77. <dt><span class="memberNameLink"><a href="../squidpony/performance/alternate/DijkstraMap.html#initialize-double:A:A-">initialize(double[][])</a></span> - Method in class squidpony.performance.alternate.<a href="../squidpony/performance/alternate/DijkstraMap.html" title="class in squidpony.performance.alternate">DijkstraMap</a></dt>
  78. <dd>
  79. <div class="block">Used to initialize or re-initialize a DijkstraMap that needs a new PhysicalMap because it either wasn't given
  80. one when it was constructed, or because the contents of the terrain have changed permanently (not if a
  81. creature moved; for that you pass the positions of creatures that block paths to scan() or findPath() ).</div>
  82. </dd>
  83. <dt><span class="memberNameLink"><a href="../squidpony/performance/alternate/DijkstraMap.html#initialize-char:A:A-">initialize(char[][])</a></span> - Method in class squidpony.performance.alternate.<a href="../squidpony/performance/alternate/DijkstraMap.html" title="class in squidpony.performance.alternate">DijkstraMap</a></dt>
  84. <dd>
  85. <div class="block">Used to initialize or re-initialize a DijkstraMap that needs a new PhysicalMap because it either wasn't given
  86. one when it was constructed, or because the contents of the terrain have changed permanently (not if a
  87. creature moved; for that you pass the positions of creatures that block paths to scan() or findPath() ).</div>
  88. </dd>
  89. <dt><span class="memberNameLink"><a href="../squidpony/performance/alternate/DijkstraMap.html#initialize-char:A:A-char-">initialize(char[][], char)</a></span> - Method in class squidpony.performance.alternate.<a href="../squidpony/performance/alternate/DijkstraMap.html" title="class in squidpony.performance.alternate">DijkstraMap</a></dt>
  90. <dd>
  91. <div class="block">Used to initialize or re-initialize a DijkstraMap that needs a new PhysicalMap because it either wasn't given
  92. one when it was constructed, or because the contents of the terrain have changed permanently (not if a
  93. creature moved; for that you pass the positions of creatures that block paths to scan() or findPath() ).</div>
  94. </dd>
  95. <dt><span class="memberNameLink"><a href="../squidpony/performance/alternate/DijkstraMap.html#initializeCost-char:A:A-">initializeCost(char[][])</a></span> - Method in class squidpony.performance.alternate.<a href="../squidpony/performance/alternate/DijkstraMap.html" title="class in squidpony.performance.alternate">DijkstraMap</a></dt>
  96. <dd>
  97. <div class="block">Used to initialize the entry cost modifiers for games that require variable costs to enter squares.</div>
  98. </dd>
  99. <dt><span class="memberNameLink"><a href="../squidpony/performance/alternate/DijkstraMap.html#initializeCost-char:A:A-char-">initializeCost(char[][], char)</a></span> - Method in class squidpony.performance.alternate.<a href="../squidpony/performance/alternate/DijkstraMap.html" title="class in squidpony.performance.alternate">DijkstraMap</a></dt>
  100. <dd>
  101. <div class="block">Used to initialize the entry cost modifiers for games that require variable costs to enter squares.</div>
  102. </dd>
  103. <dt><span class="memberNameLink"><a href="../squidpony/performance/alternate/DijkstraMap.html#initializeCost-double:A:A-">initializeCost(double[][])</a></span> - Method in class squidpony.performance.alternate.<a href="../squidpony/performance/alternate/DijkstraMap.html" title="class in squidpony.performance.alternate">DijkstraMap</a></dt>
  104. <dd>
  105. <div class="block">Used to initialize the entry cost modifiers for games that require variable costs to enter squares.</div>
  106. </dd>
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