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@@ -14,7 +14,6 @@ import com.badlogic.gdx.scenes.scene2d.actions.Actions;
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import com.badlogic.gdx.utils.Align;
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import squidpony.IColorCenter;
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-import squidpony.panel.IColoredString;
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import squidpony.panel.ISquidPanel;
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import squidpony.squidgrid.Direction;
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import squidpony.squidmath.Coord;
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@@ -44,7 +43,7 @@ public class SquidPanel extends Group implements ISquidPanel<Color> {
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protected Color lightingColor = Color.WHITE;
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protected final TextCellFactory textFactory;
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protected float xOffset, yOffset;
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- public final OrderedSet<AnimatedEntity> animatedEntities;
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+ private final OrderedSet<AnimatedEntity> animatedEntities;
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/**
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* For thin-wall maps, where only cells where x and y are both even numbers have
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* backgrounds displayed. Should be false when using this SquidPanel for
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@@ -58,7 +57,7 @@ public class SquidPanel extends Group implements ISquidPanel<Color> {
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* {@link #setTextSize(int, int)} to double the previously-given cell width and
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* height.
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*/
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- public boolean onlyRenderEven = false;
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+ private boolean onlyRenderEven = false;
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/**
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* Creates a bare-bones panel with all default values for text rendering.
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@@ -181,10 +180,6 @@ public class SquidPanel extends Group implements ISquidPanel<Color> {
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put(0, 0, chars, foregrounds);
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}
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- public void put(char[][] chars, int[][] indices, ArrayList<Color> palette) {
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- put(0, 0, chars, indices, palette);
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- }
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-
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public void put(int xOffset, int yOffset, char[][] chars) {
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put(xOffset, yOffset, chars, defaultForeground);
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}
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@@ -199,16 +194,6 @@ public class SquidPanel extends Group implements ISquidPanel<Color> {
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}
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}
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- public void put(int xOffset, int yOffset, char[][] chars, int[][] indices, ArrayList<Color> palette) {
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- for (int x = xOffset; x < xOffset + chars.length; x++) {
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- for (int y = yOffset; y < yOffset + chars[0].length; y++) {
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- if (x >= 0 && y >= 0 && x < gridWidth && y < gridHeight) {// check for valid input
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- put(x, y, chars[x - xOffset][y - yOffset], palette.get(indices[x - xOffset][y - yOffset]));
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- }
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- }
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- }
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- }
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-
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public void put(int xOffset, int yOffset, Color[][] foregrounds) {
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for (int x = xOffset; x < xOffset + foregrounds.length; x++) {
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for (int y = yOffset; y < yOffset + foregrounds[0].length; y++) {
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@@ -239,101 +224,6 @@ public class SquidPanel extends Group implements ISquidPanel<Color> {
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}
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}
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- /**
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- * Puts the given string horizontally with the first character at the given
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- * offset.
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- *
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- * Does not word wrap. Characters that are not renderable (due to being at
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- * negative offsets or offsets greater than the grid size) will not be shown but
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- * will not cause any malfunctions.
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- *
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- * Will use the default color for this component to draw the characters.
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- *
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- * @param xOffset
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- * the x coordinate of the first character
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- * @param yOffset
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- * the y coordinate of the first character
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- * @param string
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- * the characters to be displayed
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- */
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- public void put(int xOffset, int yOffset, String string) {
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- put(xOffset, yOffset, string, defaultForeground);
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- }
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-
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- @Override
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- public void put(int xOffset, int yOffset, IColoredString<? extends Color> cs) {
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- int x = xOffset;
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- for (IColoredString.Bucket<? extends Color> fragment : cs) {
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- final String s = fragment.getText();
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- final Color color = fragment.getColor();
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- put(x, yOffset, s, color == null ? getDefaultForegroundColor() : color);
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- x += s.length();
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- }
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- }
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-
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- @Override
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- public void put(int xOffset, int yOffset, String string, Color foreground) {
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- if (string.length() == 1) {
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- put(xOffset, yOffset, string.charAt(0), foreground);
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- } else {
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- char[][] temp = new char[string.length()][1];
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- for (int i = 0; i < string.length(); i++) {
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- temp[i][0] = string.charAt(i);
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- }
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- put(xOffset, yOffset, temp, foreground);
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- }
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- }
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-
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- /**
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- * Puts the given string horizontally or optionally vertically, with the first
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- * character at the given offset.
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- *
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- * Does not word wrap. Characters that are not renderable (due to being at
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- * negative offsets or offsets greater than the grid size) will not be shown but
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- * will not cause any malfunctions.
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- *
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- * Will use the default color for this component to draw the characters.
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- *
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- * @param xOffset
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- * the x coordinate of the first character
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- * @param yOffset
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- * the y coordinate of the first character
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- * @param string
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- * the characters to be displayed
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- * @param vertical
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- * true if the text should be written vertically, from top to bottom
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- */
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- public void placeVerticalString(int xOffset, int yOffset, String string, boolean vertical) {
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- put(xOffset, yOffset, string, defaultForeground, vertical);
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- }
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-
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- /**
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- * Puts the given string horizontally or optionally vertically, with the first
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- * character at the given offset.
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- *
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- * Does not word wrap. Characters that are not renderable (due to being at
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- * negative offsets or offsets greater than the grid size) will not be shown but
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- * will not cause any malfunctions.
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- *
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- * @param xOffset
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- * the x coordinate of the first character
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- * @param yOffset
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- * the y coordinate of the first character
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- * @param string
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- * the characters to be displayed
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- * @param foreground
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- * the color to draw the characters
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- * @param vertical
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- * true if the text should be written vertically, from top to bottom
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- */
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- public void put(int xOffset, int yOffset, String string, Color foreground, boolean vertical) {
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- if (vertical) {
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- put(xOffset, yOffset, new char[][] { string.toCharArray() }, foreground);
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- } else {
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- put(xOffset, yOffset, string, foreground);
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- }
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- }
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-
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/**
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* Erases the entire panel, leaving only a transparent space.
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*/
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@@ -363,29 +253,6 @@ public class SquidPanel extends Group implements ISquidPanel<Color> {
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put(x, y, c, defaultForeground);
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}
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- /**
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- * Takes a unicode codepoint for input.
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- *
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- * @param x
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- * @param y
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- * @param code
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- */
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- public void put(int x, int y, int code) {
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- put(x, y, code, defaultForeground);
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- }
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-
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- public void put(int x, int y, int c, Color color) {
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- put(x, y, String.valueOf(Character.toChars(c)), color);
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- }
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-
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- public void put(int x, int y, int index, ArrayList<Color> palette) {
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- put(x, y, palette.get(index));
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- }
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-
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- public void put(int x, int y, char c, int index, ArrayList<Color> palette) {
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- put(x, y, c, palette.get(index));
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- }
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-
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/**
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* Takes a unicode char for input.
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*
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@@ -1102,17 +969,6 @@ public class SquidPanel extends Group implements ISquidPanel<Color> {
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animatedEntities.remove(ae);
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}
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- @Override
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- public ISquidPanel<Color> getBacker() {
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- return this;
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- }
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-
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- public String getAt(int x, int y) {
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- if (contents[x][y] == null)
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- return "";
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- return contents[x][y];
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- }
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-
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public Color getColorAt(int x, int y) {
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return colors[x][y];
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}
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@@ -1247,53 +1103,4 @@ public class SquidPanel extends Group implements ISquidPanel<Color> {
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xOffset = x;
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yOffset = y;
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}
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-
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- /**
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- * Gets the status of a boolean flag used for rendering thin maps; it will
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- * almost always be false unless it was set to true with
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- * {@link #setOnlyRenderEven(boolean)}. <br>
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- * This is meant for thin-wall maps, where only cells where x and y are both
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- * even numbers have backgrounds displayed. Should be false when using this
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- * SquidPanel for anything that isn't specifically a background of a map that
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- * uses the thin-wall method from ThinDungeonGenerator or something similar.
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- * Even the foregrounds of thin-wall maps should have this false, since
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- * ThinDungeonGenerator (in conjunction with DungeonUtility's hashesToLines()
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- * method) makes thin lines for walls that should be displayed as between the
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- * boundaries of other cells. The overlap behavior needed for some "thin enough"
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- * cells to be displayed between the cells can be accomplished by using
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- * {@link #setTextSize(int, int)} to double the previously-given cell width and
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- * height.
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- *
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- * @return the current status of the onlyRenderEven flag, which defaults to
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- * false
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- */
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- public boolean getOnlyRenderEven() {
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- return onlyRenderEven;
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- }
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-
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- /**
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- * Sets the status of a boolean flag used for rendering thin maps; it should
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- * almost always be the default, which is false, unless you are using a
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- * thin-wall map, and then this should be true only if this SquidPanel is used
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- * for the background layer. <br>
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- * This is meant for thin-wall maps, where only cells where x and y are both
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- * even numbers have backgrounds displayed. Should be false when using this
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- * SquidPanel for anything that isn't specifically a background of a map that
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- * uses the thin-wall method from ThinDungeonGenerator or something similar.
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- * Even the foregrounds of thin-wall maps should have this false, since
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- * ThinDungeonGenerator (in conjunction with DungeonUtility's hashesToLines()
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- * method) makes thin lines for walls that should be displayed as between the
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- * boundaries of other cells. The overlap behavior needed for some "thin enough"
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- * cells to be displayed between the cells can be accomplished by using
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- * {@link #setTextSize(int, int)} to double the previously-given cell width and
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- * height.
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- *
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- * @param onlyRenderEven
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- * generally, should only be true if this SquidPanel is a background
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- * of a thin map
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- */
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-
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- public void setOnlyRenderEven(boolean onlyRenderEven) {
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- this.onlyRenderEven = onlyRenderEven;
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- }
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}
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