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@@ -3,7 +3,6 @@ package squidpony.squidgrid.gui.gdx;
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import java.util.ArrayList;
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import com.badlogic.gdx.graphics.Color;
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-import com.badlogic.gdx.math.Interpolation;
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import squidpony.IColorCenter;
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import squidpony.IFilter;
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@@ -65,27 +64,6 @@ public class SquidColorCenter extends IColorCenter.Skeleton<Color> {
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return get(Math.round(255 * r), Math.round(255 * g), Math.round(255 * b), Math.round(255 * a));
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}
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- /**
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- * Gets the linear interpolation from Color start to Color end, changing by the
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- * fraction given by change.
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- *
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- * @param start
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- * the initial Color
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- * @param end
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- * the "target" color
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- * @param change
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- * the degree to change closer to end; a change of 0.0f produces
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- * start, 1.0f produces end
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- * @return a new Color
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- */
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- @Override
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- public Color lerp(Color start, Color end, float change) {
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- if (start == null || end == null)
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- return Color.CLEAR;
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- return get(start.r + change * (end.r - start.r), start.g + change * (end.g - start.g),
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- start.b + change * (end.b - start.b), start.a + change * (end.a - start.a));
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- }
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-
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@Override
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public int getRed(Color c) {
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return Math.round(c.r * 255f);
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@@ -127,114 +105,6 @@ public class SquidColorCenter extends IColorCenter.Skeleton<Color> {
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return filter(color.cpy().mul(light));
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}
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- /**
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- * Lightens a color by degree and returns the new color (mixed with white).
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- *
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- * @param color
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- * the color to lighten
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- * @param degree
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- * a float between 0.0f and 1.0f; more makes it lighter
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- * @return the lightened (and if a filter is used, also filtered) new color
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- */
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- public Color light(Color color, float degree) {
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- return lerp(color, Color.WHITE, degree);
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- }
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-
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- /**
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- * Lightens a color slightly and returns the new color (10% mix with white).
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- *
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- * @param color
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- * the color to lighten
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- * @return the lightened (and if a filter is used, also filtered) new color
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- */
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- public Color light(Color color) {
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- return lerp(color, Color.WHITE, 0.1f);
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- }
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-
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- /**
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- * Lightens a color significantly and returns the new color (30% mix with
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- * white).
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- *
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- * @param color
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- * the color to lighten
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- * @return the lightened (and if a filter is used, also filtered) new color
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- */
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- public Color lighter(Color color) {
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- return lerp(color, Color.WHITE, 0.3f);
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- }
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-
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- /**
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- * Lightens a color massively and returns the new color (70% mix with white).
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- *
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- * @param color
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- * the color to lighten
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- * @return the lightened (and if a filter is used, also filtered) new color
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- */
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- public Color lightest(Color color) {
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- return lerp(color, Color.WHITE, 0.7f);
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- }
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-
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- /**
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- * Darkens a color by the specified degree and returns the new color (mixed with
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- * black).
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- *
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- * @param color
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- * the color to darken
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- * @param degree
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- * a float between 0.0f and 1.0f; more makes it darker
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- * @return the darkened (and if a filter is used, also filtered) new color
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- */
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- public Color dim(Color color, float degree) {
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- return lerp(color, Color.BLACK, degree);
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- }
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-
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- /**
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- * Darkens a color slightly and returns the new color (10% mix with black).
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- *
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- * @param color
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- * the color to darken
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- * @return the darkened (and if a filter is used, also filtered) new color
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- */
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- public Color dim(Color color) {
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- return lerp(color, Color.BLACK, 0.1f);
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- }
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-
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- /**
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- * Darkens a color significantly and returns the new color (30% mix with black).
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- *
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- * @param color
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- * the color to darken
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- * @return the darkened (and if a filter is used, also filtered) new color
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- */
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- public Color dimmer(Color color) {
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- return lerp(color, Color.BLACK, 0.3f);
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- }
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-
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- /**
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- * Darkens a color massively and returns the new color (70% mix with black).
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- *
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- * @param color
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- * the color to darken
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- * @return the darkened (and if a filter is used, also filtered) new color
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- */
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- public Color dimmest(Color color) {
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- return lerp(color, Color.BLACK, 0.7f);
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- }
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-
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- /**
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- * Gets a fully-desaturated version of the given color (keeping its brightness,
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- * but making it grayscale).
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- *
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- * @param color
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- * the color to desaturate (will not be modified)
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- * @return the grayscale version of color
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- */
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- @Override
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- public Color desaturated(Color color) {
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- float f = color.r * 0.299f + color.g * 0.587f + color.b * 0.114f;
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- return get(f, f, f, color.a);
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- }
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-
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/**
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* Gets a fully random color that is only required to be opaque.
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*
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@@ -245,173 +115,6 @@ public class SquidColorCenter extends IColorCenter.Skeleton<Color> {
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return get(rng.nextFloat(), rng.nextFloat(), rng.nextFloat(), 1f);
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}
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- /**
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- * Blends a color with a random (opaque) color by a factor of 10% random.
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- *
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- * @param color
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- * the color to randomize
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- * @return the randomized (and if a filter is used, also filtered) new color
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- */
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- public Color randomize(Color color) {
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- return lerp(color, random(), 0.1f);
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- }
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-
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- /**
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- * Blends a color with a random (opaque) color by a factor of 30% random.
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- *
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- * @param color
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- * the color to randomize
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- * @return the randomized (and if a filter is used, also filtered) new color
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- */
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- public Color randomizeMore(Color color) {
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- return lerp(color, random(), 0.3f);
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- }
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-
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- /**
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- * Blends a color with a random (opaque) color by a factor of 70% random.
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- *
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- * @param color
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- * the color to randomize
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- * @return the randomized (and if a filter is used, also filtered) new color
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- */
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- public Color randomizeMost(Color color) {
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- return lerp(color, random(), 0.7f);
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- }
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-
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- /**
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- * Blends the colors A and B by a random degree.
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- *
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- * @param a
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- * a color to mix in
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- * @param b
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- * another color to mix in
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- * @return a random blend of a and b.
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- */
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- public Color randomBlend(Color a, Color b) {
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- return lerp(a, b, DefaultResources.getGuiRandom().nextFloat());
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- }
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-
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- /**
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- * Finds a 16-step gradient going from fromColor to toColor, both included in
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- * the gradient.
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- *
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- * @param fromColor
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- * the color to start with, included in the gradient
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- * @param toColor
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- * the color to end on, included in the gradient
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- * @return a 16-element ArrayList composed of the blending steps from fromColor
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- * to toColor
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- */
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- public ArrayList<Color> gradient(Color fromColor, Color toColor) {
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- ArrayList<Color> colors = new ArrayList<>(16);
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- for (int i = 0; i < 16; i++) {
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- colors.add(lerp(fromColor, toColor, i / 15f));
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- }
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- return colors;
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- }
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-
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- /**
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- * Finds a gradient with the specified number of steps going from fromColor to
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- * toColor, both included in the gradient.
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- *
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- * @param fromColor
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- * the color to start with, included in the gradient
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- * @param toColor
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- * the color to end on, included in the gradient
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- * @param steps
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- * the number of elements to use in the gradient
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- * @return an ArrayList composed of the blending steps from fromColor to
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- * toColor, with length equal to steps
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- */
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- public ArrayList<Color> gradient(Color fromColor, Color toColor, int steps) {
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- return gradient(fromColor, toColor, steps, Interpolation.linear);
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- }
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-
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- /**
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- * Finds a gradient with the specified number of steps going from fromColor to
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- * midColor, then midColor to (possibly) fromColor, with both included in the
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- * gradient but fromColor only repeated at the end if the number of steps is
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- * odd.
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- *
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- * @param fromColor
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- * the color to start with (and end with, if steps is an odd number),
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- * included in the gradient
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- * @param midColor
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- * the color to use in the middle of the loop, included in the
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- * gradient
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- * @param steps
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- * the number of elements to use in the gradient, will be at least 3
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- * @return an ArrayList composed of the blending steps from fromColor to
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- * midColor to fromColor again, with length equal to steps
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- */
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- public ArrayList<Color> loopingGradient(Color fromColor, Color midColor, int steps) {
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- return loopingGradient(fromColor, midColor, steps, Interpolation.linear);
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- }
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-
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- /**
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- * Finds a gradient with the specified number of steps going from fromColor to
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- * toColor, both included in the gradient. The interpolation argument can be
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- * used to make the color stay close to fromColor and/or toColor longer than it
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- * would normally, or shorter if the middle colors are desirable.
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- *
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- * @param fromColor
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- * the color to start with, included in the gradient
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- * @param toColor
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- * the color to end on, included in the gradient
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- * @param steps
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- * the number of elements to use in the gradient
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- * @param interpolation
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- * a libGDX Interpolation that defines how quickly the color changes
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- * during the transition
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- * @return an ArrayList composed of the blending steps from fromColor to
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- * toColor, with length equal to steps
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- */
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- public ArrayList<Color> gradient(Color fromColor, Color toColor, int steps, Interpolation interpolation) {
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- ArrayList<Color> colors = new ArrayList<>((steps > 1) ? steps : 1);
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- colors.add(filter(fromColor));
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- if (steps < 2)
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- return colors;
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- for (float i = 1; i < steps; i++) {
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- colors.add(lerp(fromColor, toColor, interpolation.apply(i / (steps - 1))));
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- }
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- return colors;
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- }
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-
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- /**
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- * Finds a gradient with the specified number of steps going from fromColor to
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- * midColor, then midColor to (possibly) fromColor, with both included in the
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- * gradient but fromColor only repeated at the end if the number of steps is
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- * odd. The interpolation argument can be used to make the color linger for a
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- * while with colors close to fromColor or midColor, or to do the opposite and
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- * quickly change from one and spend more time in the middle.
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- *
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- * @param fromColor
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- * the color to start with (and end with, if steps is an odd number),
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- * included in the gradient
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- * @param midColor
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- * the color to use in the middle of the loop, included in the
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- * gradient
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- * @param steps
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- * the number of elements to use in the gradient, will be at least 3
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- * @param interpolation
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- * a libGDX Interpolation that defines how quickly the color changes
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- * at the start and end of each transition, both from fromColor to
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- * midColor as well as back to fromColor
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- * @return an ArrayList composed of the blending steps from fromColor to
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- * midColor to fromColor again, with length equal to steps
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- */
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- public ArrayList<Color> loopingGradient(Color fromColor, Color midColor, int steps, Interpolation interpolation) {
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- ArrayList<Color> colors = new ArrayList<>((steps > 3) ? steps : 3);
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- colors.add(filter(fromColor));
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- for (float i = 1; i < steps / 2; i++) {
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- colors.add(lerp(fromColor, midColor, interpolation.apply(i / (steps / 2))));
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- }
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- for (float i = 0, c = steps / 2; c < steps; i++, c++) {
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- colors.add(lerp(midColor, fromColor, interpolation.apply(i / (steps / 2))));
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- }
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- return colors;
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- }
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-
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/**
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* Finds a gradient with the specified number of steps going from fromColor to
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* toColor, both included in the gradient. This does not typically take a direct
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